Tuesday, May 12, 2020

It's Coming ...

​Well, it's been a few years since I've blogged, but it's time has come.

The image to the left is the template for the screens in my upcoming app, SUCCESS NOW! - The Game.

The game is envisioned as an infinite-level MMOG/MOG (Massively Multi-player Online Game) that teaches, enforces and guides players in the art and science of being successful in any and all areas of their lives. Sounds serious? Well,sort of - the effects on a player's life can be dramatic, yet the concept is as simple as the game of Go and could take a lifetime of fun play to completely master!

The core concept of the game is intentionality, and the creation of intentions. Basically, anything you can think of that you might like to do can become an intention. We often use other words to categorize these thoughts, ideas, and fantasies that we'd like to make happen - such as tasks, goals, activities, projects and so on - and they are in the game as well at later levels.

The difference is that an intention, as defined in the game, has a specific and simple definition that helps to maximize your chance of completing it successfully.

An intention is a commitment to a brief and concise statement of an activity, easily quantifiable, with an estimate of the effort involved and a target date.

You write your intention down in the app (and get 5 Success Bucks), and during the day, you complete intentions  by swiping right for Success  (100 points) or left for Failure (5 points).

Each day, intentions targeted for completion that day are compared to those that you complete. You get a score of 100 for those completed, 5 for failures and 0 if they expire without completion. If you have no intentions, you get a 0 for the day.

Scores are added up and averaged to get your total score for the day and that score is added to your Success Factor Chart along with your Success Factor for the entire time you've been playing the game.

Like the image on the left.


You can schedule your intentions for completion at a specific date and time or leave them unscheduled, but still targeted for completion on a certain date. 

Tracking your intention is easy, with sortable views of your intentions by target date, scheduled date and unscheduled.

So far, I have 27 screens for Level 1 of the game. Success Bucks, Power Ups and in-app purchases are on the drawing board - even a way to make money from just playing the game! 

I'm currently evaluating several vendors for helping me bring the game into being.

My intention is to release the first level of the game by July 1st!

Stay tuned. Stay interested, and help me make it so. 




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